(completed)
Encounter | 5575 XP | |
Level 15 | ||
Opponents | 19 | |
Gray Wolf | x15 | |
Centaur Hunter | x2 | |
Centaur Ravager | ||
Kalla (Dire Lion Form) | ||
Traps / Hazards | 1 | |
Daggerthorn Briar |
Gray Wolf
Medium natural beast (tk) |
Level 10 Minion
125 XP |
|
Initiative +6 Senses Perception +14; low-light vision | ||
Regeneration 0 | ||
HP 1 | ||
AC 24; Fort 22; Ref 21; Will 22 | ||
Speed 8 | ||
Bite (standard; at-will basic attack) | ||
+15 vs AC; 8 damage, or 12 damage against a prone target | ||
Combat Advantage (standard; encounter) | ||
If the gray wolf has combat advantage against the target, the target is also knocked prone on a hit. |
||
Alignment Unaligned | ||
Skills Perception +14 | ||
Str: 18 (+9)
Con: 18 (+9) |
Dex: 12 (+6)
Int: 12 (+6) |
Wis: 18 (+9)
Cha: 15 (+7) |
Tactics Gray wolves work together to take down an enemy, usually focusing on the weakest in a group. They flank prey so that successful bite attacks knock the victim prone, allowing other wolves to deal greater damage. | ||
Thursday Knights |
Centaur Hunter
Large fey humanoid |
Level 12 Artillery
700 XP |
|
Initiative +11 Senses Perception +14; low-light vision | ||
HP 96; Bloodied 48 | ||
AC 25; Fort 24; Ref 25; Will 23 | ||
Speed 8 | ||
Bastard Sword (standard; at-will basic attack) ♦ Weapon | ||
+17 vs AC; 1d10+4 damage, plus 1d6 damage when charging. | ||
Quick Kick (reaction (when a creature moves into a space where it flanks the centaur hunter); at-will) | ||
+17 vs AC; Targets the triggering creature; 1d6+4 damage. | ||
Lightning-Fast Shots (standard; at-will) ♦ Weapon | ||
+19 vs AC; Ranged 25/50; 1d12+2 damage. Effect: Make the attack one more time against the same target or a different one. | ||
Charger Arrow (standard; at-will) ♦ Weapon | ||
+19 vs Fortitude; Ranged 25/50; 1d12+5 damage, and the target is pushed 3 squares and knocked prone. | ||
Triple Shot (standard; encounter) ♦ Weapon | ||
+19 vs AC; Ranged 25/50; targets one, two, or three creatures; 1d12+5 damage. | ||
Close-Combat Archer | ||
When making ranged attacks, a centaur hunter does not provoke opportunity attacks from the targets. | ||
Alignment Unaligned | ||
Languages Elven | ||
Skills Athletics +15, Nature +14 | ||
Str: 18 (+10)
Con: 18 (+10) |
Dex: 20 (+11)
Int: 10 (+6) |
Wis: 16 (+9)
Cha: 12 (+7) |
Equipment arrow; bastard sword; longbow | ||
Monster Manual 2 |
Centaur Ravager
Large fey humanoid |
Level 12 Brute
700 XP |
|
Initiative +10 Senses Perception +9; low-light vision | ||
HP 150; Bloodied 75 | ||
AC 24; Fort 26; Ref 24; Will 23 | ||
Speed 8 | ||
Greatsword (standard; at-will basic attack) ♦ Weapon | ||
+15 vs AC; 1d10+6 damage, plus 1d10 damage when charging. | ||
Quick Kick (reaction (when a creature moves into a space where it flanks the centaur ravager); at-will) | ||
+14 vs AC; Targets the triggering creatures; 1d6+6 damage. | ||
Berserk Rush (standard; at-will) ♦ Weapon | ||
+15 vs Fortitude; 2d10+6 damage (plus 1d10 damage when charging), and the target is pushed 2 squares and knocked prone. Special: When charging, the centaur ravager can use this power in place of a melee basic attack. | ||
Brash Retaliation (free; standard; encounter) ♦ Weapon | ||
+15 vs AC; 3d10+6 damage, and the centaur ravager pushes the target 2 squares. | ||
Alignment Unaligned | ||
Languages Elven | ||
Skills Athletics +17, Nature +14 | ||
Str: 22 (+12)
Con: 20 (+11) |
Dex: 18 (+10)
Int: 9 (+5) |
Wis: 16 (+9)
Cha: 10 (+6) |
Equipment greatsword | ||
Monster Manual 2 |
Kalla (Dire Lion Form)
Large natural magical beast (tk) |
Level 14 Brute
1000 XP |
|
Initiative +10 Senses Perception +15 | ||
HP 176; Bloodied 88 | ||
AC 29; Fort 31; Ref 29; Will 29 | ||
Speed 6 | ||
Claw (standard; at-will basic attack) | ||
Reach 2; +17 vs AC; 2d8 +6 damage | ||
Pounce (standard (usable only when charging); recharge 5) | ||
+17 vs AC; 2d8 +6 damage, and the target is pushed 1 square and knocked prone. Monster then shifts into the target's vacated space | ||
Frightful Roar (minor; recharge 6) ♦ Fear | ||
Close burst 10; +15 vs Will; the target takes a -2 penalty to attack rolls (save ends) | ||
Skills Perception +15 | ||
Str: 20 (+12)
Con: 26 (+15) |
Dex: 17 (+10)
Int: 17 (+10) |
Wis: 17 (+10)
Cha: 14 (+9) |
Daggerthorn Briar
Level 11 Obstacle hazard |
600 XP | |
Found in deep woods and in the Feywild, daggerthorn briar is a bloodthirsty plant that some hard-hearted nobles use to guard the grounds of their villas. | ||
Perception | ||
No check is necessary to notice the briars. | ||
Nature | ||
DC 27: The character identifies the patch as daggerthorn briar. | ||
Trigger | ||
The briars attack when a creature enters or begins its turn in or adjacent to a square of daggerthorn briar. | ||
Attack | ||
Action: Opportunity | ||
Target: Creature in or adjacent to briar | ||
Atack: +16 vs AC | ||
Hit: 3d10 + 5 damage and immobilized until escape. The attack deals 4d10 + 5 damage if the target is bloodied. | ||
Countermeasures | ||
Acrobatics DC 24 or Athletics DC 24: Immobilized characters can use a successful check to free themselves. | ||
A character can attack a square of daggerthorn briar (AC 23, other defenses 20; hp 70; vulnerable 10 fire). Once a square is destroyed, it cannot attack and is no longer difficult terrain. |