Ambush

(completed)

Encounter 5575 XP
Level 15
Opponents 19
Gray Wolf x15
Centaur Hunter x2
Centaur Ravager
Kalla (Dire Lion Form)
Traps / Hazards 1
Daggerthorn Briar

Gray Wolf
Medium natural beast (tk)
Level 10 Minion
125 XP
Initiative +6 Senses Perception +14; low-light vision
Regeneration 0
HP 1
AC 24; Fort 22; Ref 21; Will 22
Speed 8
Bite (standard; at-will basic attack)
+15 vs AC; 8 damage, or 12 damage against a prone target
Combat Advantage (standard; encounter)
If the gray wolf has combat advantage against the target, the target is also knocked prone on a hit.
Alignment Unaligned
Skills Perception +14
Str: 18 (+9)
Con: 18 (+9)
Dex: 12 (+6)
Int: 12 (+6)
Wis: 18 (+9)
Cha: 15 (+7)
Tactics Gray wolves work together to take down an enemy, usually focusing on the weakest in a group. They flank prey so that successful bite attacks knock the victim prone, allowing other wolves to deal greater damage.
Thursday Knights

Centaur Hunter
Large fey humanoid
Level 12 Artillery
700 XP
Initiative +11 Senses Perception +14; low-light vision
HP 96; Bloodied 48
AC 25; Fort 24; Ref 25; Will 23
Speed 8
Bastard Sword (standard; at-will basic attack) ♦ Weapon
+17 vs AC; 1d10+4 damage, plus 1d6 damage when charging.
Quick Kick (reaction (when a creature moves into a space where it flanks the centaur hunter); at-will)
+17 vs AC; Targets the triggering creature; 1d6+4 damage.
Lightning-Fast Shots (standard; at-will) ♦ Weapon
+19 vs AC; Ranged 25/50; 1d12+2 damage. Effect: Make the attack one more time against the same target or a different one.
Charger Arrow (standard; at-will) ♦ Weapon
+19 vs Fortitude; Ranged 25/50; 1d12+5 damage, and the target is pushed 3 squares and knocked prone.
Triple Shot (standard; encounter) ♦ Weapon
+19 vs AC; Ranged 25/50; targets one, two, or three creatures; 1d12+5 damage.
Close-Combat Archer
When making ranged attacks, a centaur hunter does not provoke opportunity attacks from the targets.
Alignment Unaligned
Languages Elven
Skills Athletics +15, Nature +14
Str: 18 (+10)
Con: 18 (+10)
Dex: 20 (+11)
Int: 10 (+6)
Wis: 16 (+9)
Cha: 12 (+7)
Equipment arrow; bastard sword; longbow
Monster Manual 2

Centaur Ravager
Large fey humanoid
Level 12 Brute
700 XP
Initiative +10 Senses Perception +9; low-light vision
HP 150; Bloodied 75
AC 24; Fort 26; Ref 24; Will 23
Speed 8
Greatsword (standard; at-will basic attack) ♦ Weapon
+15 vs AC; 1d10+6 damage, plus 1d10 damage when charging.
Quick Kick (reaction (when a creature moves into a space where it flanks the centaur ravager); at-will)
+14 vs AC; Targets the triggering creatures; 1d6+6 damage.
Berserk Rush (standard; at-will) ♦ Weapon
+15 vs Fortitude; 2d10+6 damage (plus 1d10 damage when charging), and the target is pushed 2 squares and knocked prone. Special: When charging, the centaur ravager can use this power in place of a melee basic attack.
Brash Retaliation (free; standard; encounter) ♦ Weapon
+15 vs AC; 3d10+6 damage, and the centaur ravager pushes the target 2 squares.
Alignment Unaligned
Languages Elven
Skills Athletics +17, Nature +14
Str: 22 (+12)
Con: 20 (+11)
Dex: 18 (+10)
Int: 9 (+5)
Wis: 16 (+9)
Cha: 10 (+6)
Equipment greatsword
Monster Manual 2

Kalla (Dire Lion Form)
Large natural magical beast (tk)
Level 14 Brute
1000 XP
Initiative +10 Senses Perception +15
HP 176; Bloodied 88
AC 29; Fort 31; Ref 29; Will 29
Speed 6
Claw (standard; at-will basic attack)
Reach 2; +17 vs AC; 2d8 +6 damage
Pounce (standard (usable only when charging); recharge 5)
+17 vs AC; 2d8 +6 damage, and the target is pushed 1 square and knocked prone. Monster then shifts into the target's vacated space
Frightful Roar (minor; recharge 6) ♦ Fear
Close burst 10; +15 vs Will; the target takes a -2 penalty to attack rolls (save ends)
Skills Perception +15
Str: 20 (+12)
Con: 26 (+15)
Dex: 17 (+10)
Int: 17 (+10)
Wis: 17 (+10)
Cha: 14 (+9)

Daggerthorn Briar
Level 11 Obstacle hazard
600 XP
Found in deep woods and in the Feywild, daggerthorn briar is a bloodthirsty plant that some hard-hearted nobles use to guard the grounds of their villas.
Perception
No check is necessary to notice the briars.
Nature
DC 27: The character identifies the patch as daggerthorn briar.
Trigger
The briars attack when a creature enters or begins its turn in or adjacent to a square of daggerthorn briar.
Attack
Action: Opportunity
Target: Creature in or adjacent to briar
Atack: +16 vs AC
Hit: 3d10 + 5 damage and immobilized until escape. The attack deals 4d10 + 5 damage if the target is bloodied.
Countermeasures
Acrobatics DC 24 or Athletics DC 24: Immobilized characters can use a successful check to free themselves.
A character can attack a square of daggerthorn briar (AC 23, other defenses 20; hp 70; vulnerable 10 fire). Once a square is destroyed, it cannot attack and is no longer difficult terrain.