Crimson Stone RodEpic Level

Crafted from a splinter of the Shard of Pure Evil

The Crimson Stone Rod is a +6 rod with the following additional properties and powers.

Enhancement: +6 to attack rolls and damage rolls

Critical: +6d6 damage, or +6d10 damage against non-evil creatures

Properties

Attack Power Daily (No Action)

Trigger: You hit an enemy with an attack using this rod.

Effect: The enemy takes 2d10 extra damage. You gain 1 corruption point.

Utility Power Encounter (No Action)

Trigger: An enemy gains an effect that a save can end from an attack power using this rod.

Effect: The enemy takes a –2 penalty to saving throws until the triggering effect ends. You gain 1 corruption point.

Utility Power Daily (No Action)

Trigger: You miss with an encounter attack power using this rod.

Effect: The miss becomes a hit. You gain 1 corruption point.

Utility Power Daily (No Action)

Trigger: You use a summoning power with this rod.

Effect: The summoned creature gains a +2 power bonus to all defenses, and its attacks deal 1d10 extra damage. You gain 1 corruption point.


Goals of the Crimson Stone Rod

Roleplaying the Crimson Stone Rod

The Rod communicates silently with its wielder, in Abyssal, using brutal and gory imagery to highlight its blood-soaked ends.


Concordance

Starting score 5
Owner gains a level +1d10
Owner becomes evil +4
Owner kills a good ally +4
Owner kills a good creature that's not an ally (max 1/day) +2
Owner gains corruption points equal to highest ability modifier +2
Owner betrays an ally (max 1/day) +2
Owner doesn't commit a decidedly evil act (max 1/day) -1
Owner performs a good act (max 1/day) -2
Owner removes corruption points by Remove Affliction ritual or similar magic -4